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Stick Hand Grenade

Overview
A modular Stick Hand Grenade designed for real-time applications, optimized for performance while maintaining visual fidelity. Suitable for use in tactical, FPS, or open-world environments.

Modeling

Created in Autodesk Maya
Hard-surface modeling workflow with modular components
Clean topology optimized for game engines

Texturing

Textured using Substance 3D Painter
PBR workflow (Physically Based Rendering)
Includes realistic wear, dirt, and military-grade surface detailing

Technical Details

Total Triangles: 362 tris
Optimized for real-time rendering (game engines like Unreal Engine or Unity)

Features

Modular design for flexible placement
Game-ready UVs and texture maps
Efficient polygon distribution for performance
Realistic scale and proportions